Kick Attack!

Kick Attack! is a single-level PWAD designed by Tim Willits and released in March 1996. The level was created as a promotional operation (similar to Chex Quest) by to help establish the now-defunct brand of. Graphic and sound replacements are used to change the setting: the demons are replaced by various intruders sent by "Alpine Spew" (an obvious parody of the more successful brand ) to sabotage a Kick bottling plant.

There are two versions of this level - one for Doom and one for Doom II. The two versions have identical gameplay - only the textures and the title screen differ.

Content
In accordance to the theme, several things have been modified. These changes are cosmetic, only affecting visuals and sounds, but not the actor behavior.


 * Surfer mutants
 * These come in two varieties.
 * Bald ones in red and gray wetsuits, with blue sunglasses, who hail you with "hey dude". They replace imps and shoot globs of Alpine Spew.
 * Blond ones in yellow and gray wetsuits, with gray sunglasses, who can only say "spew". They replace sergeants and remain hitscanners.


 * Lounge singers
 * These has-beens roam around, trying to jab you with their microphone. They only know how to say "alright, baby", "take it, baby", and replace the demon.


 * Flying bottles
 * These two-liter bottles of Alpine Spew fly around, charge, and bite. They replace lost souls. Since lost souls and demons share their idle sounds, you can hear them say "take it, baby", too.


 * Giant can of Alpine Spew
 * A gigantic and vaguely anthropomorphic can, equipped with twin chainguns, this monstrosity replaces the spiderdemon and serves as the map's boss, guarding the exit switch.

Secrets

 * 1) In the room past the yellow door with two doors, take the left door, then press on the recessed wall to the left to find a teleporter. Take it to teleport to an area with medikits, a rocket launcher, and rockets. (sector 236)

Bugs
The built-in demo desyncs and dies 25 seconds into the 1:14.71 recorded runtime.

Demo files
The Doom version of the WAD features a single built-in demo, DEMO1. It requires v1.9 to be viewed and runs for 1:14.71 (2615 tics), showing off the level on Hurt Me Plenty.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on June 24, 2023.

Player spawns
This level contains ten spawn points:
 * 1) facing north. (thing 220)
 * 2) facing east. (thing 221)
 * 3) facing north. (thing 222)
 * 4) facing west. (thing 223)
 * 5) facing south-east. (thing 224)
 * 6) facing west. (thing 225)
 * 7) facing south-east. (thing 226)
 * 8) facing north. (thing 227)
 * 9) facing west. (thing 228)
 * 10) facing south. (thing 229)

Things
This level contains the following numbers of things per skill level:

File checksums
On the one hand, the pristine release of Kick Attack! for Doom / The Ultimate Doom is contained in a  whose filename is. Said self-extracting ZIP archive has the following SHA-1 checksum:

The contents of are as follows:

On the other hand, the pristine release of Kick Attack! for Doom II is also contained in a  whose filename is. Said self-extracting ZIP archive has the following SHA-1 checksum:

The contents of are as follows:

Inspiration and development
The idea of a promotional Doom level for helping establish Kick! as a beverage for gamers came from the marketing firms Digital Marketing Associates and Dryden and Petisi Promotions, LLC. Besides Tim Willits, Jay Wilbur and Mike Wilson of id Software, as well as James Monroe of Raven Software, helped the production of this project.

The custom graphics were created by Dean Camastro, Anthony Verducci, and Paco Levine, with the Sisson Design Group being contracted for additional graphics.

Trivia

 * Enemy projectiles spell the word "SPEW" when they explode. Player missiles spell the word "KICK".
 * Due to an oversight in the compilation of the PWAD, the sprite of the berserk pack is not replaced in the release for Doom II, as its sprite replacement was accidentally placed outside the SS_START and SS_END namespace.
 * These PWADs were apparently composed using some third-party utility which did not encode properly tall sprites. Hence, the shotgun pumping animation will visibly wrap vertically. Boom-based source ports and higher are not affected by this issue.
 * Quake Registered 1.01, released as a, included both versions as bonus content. These files match the ones released through the dead official site of Kick!.